Monday, July 20, 2009

Win Real Racing Promo Codes!



To celebrate Real Racing's update with the new exotic vehicle class and local WiFi multiplayer for 6 people, we have TWENTY promo codes for Real Racing to give away - 10 lots of 2 codes. That means you can win a code for you and one for a friend to race against! Simply tweet the entire text below before the end of Thursday 23 July (all timezones*) for a chance to win:

Firemint Real Racing now has exotic cars & local WiFi multiplayer for 6 - RT this for chance to win 2 promo codes http://ow.ly/hKsE


Please note - promo codes ONLY work in the US iTunes Store. Winners will be chosen at random from everyone who tweets, based on a unique list of Twitter accounts sourced via Twitter search RSS feed. Only one entry per Twitter account, please - duplicates will be removed before the draw and nobody likes a spammer ;)

* So when exactly will the competition end? When it's no longer Thrusday 23 July anywhere - so for us in Melbourne, Australia it will be after 9pm Friday, or if you're elsewhere it will be 3am Friday in San Francisco, 6am in New York, 11am in London and 7pm in Tokyo. Of course there are many more timezones than this, but hopefully that will be a good guide!

Saturday, July 18, 2009

Real Racing update 1.10 available

The Real Racing v1.10 update is now rolling out across the App Store and the realracing.cloudcell.com website has been updated to support it. Here are the release notes:

  • New vehicle class: listen to the distinct roar of a V12 engine and experience unsurpassed speed and control with 12 new exotic vehicles
  • Support for up to 6 players in local WiFi multiplayer (up from 2 players)
  • Select your favourite songs from your personal music library while racing (iPhone and iPod Touch OS 3.0)
  • Completely new game soundtrack with 10 original music tracks composed specifically for Real Racing
  • Even more content in Career Mode with an exotic vehicle qualifier and two new championships
  • New control method: touch-wheel-to-steer, manual accelerate and manual brake
  • Increased smoothing of the horizon tilt feature
  • Various improvements, bug fixes and OS 3.0 compatibility updates

Wednesday, July 8, 2009

Real Racing v1.01 update available

After a few hiccups at our end, the Real Racing v1.01 update is now rolling out across the App Store! Here are the release notes:
  • Choose from three AI collision impact levels: low, medium or high
  • Smoother wheel and vehicle control across all devices
  • Added dynamic environment shadows to all vehicles on screen
  • Added Flight Control sponsorship to some of the unbranded vehicles
  • Accelerometer is now turned off during menu screens to save power
  • Device fades to power saving mode after 1 minute of inactivity
  • Updated league splits are now based on best times through any given sector of a race
  • Added accelerometer calibration option
  • Added km/h speed display option
  • Added relevant online results to the Time Trial race results screen
  • Screen orientation and audio preferences are now saved
  • Various improvements, bug fixes and OS 3.0 compatibility updates

Wednesday, July 1, 2009

Firemint 3GS Tech Demo

Since the release of the iPhone 3GS, Real Racing has repeatedly been named as the "must have" game to show off its insane power. IGN called Real Racing a "game you wag in front of others to prove that the iPhone is indeed a real-deal gaming platform" and "one of the best portable racing games across all three viable handheld gaming rigs: iPhone, DS, and PlayStation Portable". Pocket Gamer said "If you want something to show to your doubting-Thomas hardcore gaming friends in order to prove the iPhone's gaming viability, this is the game to show them. It's a technically peerless racing game that really pushes into the realms of the PSP racer." Touch Arcade called Real Racing "widely considered the most technically impressive iPhone racing game".

We're thrilled to be showered with such praise, and it got us wondering what we can do on the new hardware. Real Racing has up to six cars on the track at any one time. Since the game uses a high fidelity physics engine, adding cars is a good test for pushing the hardware. We started our tech demo with 8 cars on the track, then 10, 12, 16 and 20, and the 3GS still didn't break a sweat. We finally stopped when we got to 40 cars on the track at the same time, still with no perceptible drop in frame rate. We think the results are mind blowing.



Note - this video shows a TECH DEMO. We have no plans to release it as an app.